Hey everyone, I've been stalking this site for a while and now I've finally made an account. I'm a student, and I just thought I'd share some 3D work I've recently made. This was a 4 week project to create a rooftop. I've had some crit about the surrounding buildings (my worst assets) taking too much attention away the…
I have a biped upper arm in a master rig. I have a sub rig where the x and y rotation are separate bones (mechanical). Since bipeds wire parameters aren't really exposed AFAIK, I have a dummy object that I wired the x and y axis of these sub-objects to (works fine). Now, I attempt to orient constrain this dummy to the…
I've been teaching myself Blender and GIMP for about the last 4 months, and in a spur of madness/boredom I've decided I want to make a DOTA 2 item set, after I had an idea for Naga Siren. However, I've already met a few issues I really need to solve before starting. * Do I delete everything except the "body" file and…
Alright, I have a legitimate question. I stumbled upon this forum after news of the Team Fortress 2 Polycount contest. Every once and a while I'd stop by and check out the creations people have made. I looked today and saw some of the models from Allods, and I was impressed. I did a bit more poking about and found all the…
I'm trying to pull lightmap UVs and the lightmass-computed lightmap from one object to Foliage instanced meshes, basically to mimic the Projection modifier functionality in Max. Has anybody tried this before in UDK, or gotten it to work? I've been able to set up world XYZ coordinates as raw UV coordinates on an object, but…
Hey all, Here's the deal. I have a monster animated in maya and I did the entire animation in Y up. But I've recently learned upon importing the animation that UDK uses Z up... (wasn't paying attention to the xyz at the bottom). I just want to know if there's a relatively quick way to re-orient the mesh in maya without…
Hello Allegorithmic team. I am looking for a way to precisely control image projections onto a model in Painter. Now of course I am aware that I can paint and therefore "bake" to static pixels any texture image using the projection tool/brush ; but what I am actually looking for here is something similar to the dynamic…
I am trying to make a Fresnel shader, the problem is that if I move the object from the [0,0,0] position , it looks broken. I am using 3d Max 2008.string ParamID = "0x003"; // this string tells 3ds Max to use the DXSAS compilerfloat4x4 wvp : WorldViewProjection < string UIWidget = "None"; >;float4x4 ViewInverse :…
I was wonderign what is the best way of getting an object back to its original position in XYZ space? Example- I moved around a cylinder and rotated it etc... I am now trying to texture it and need it to be vertical so I can use a cylindrical unwrap on it. What is the best way of getting an objects orientation back to 0 0…
Hello guys, There is a huge issue I have with the Bad Hands deformation in UE4, can't handle it anymore by my self... after hard working for days, still got no solution and asking for help. This is a FPS game I'm working on. Here is the GIF file of the issue: https://gyazo.com/6896ff3d77cb27b263c2bb9dc803a507 Just to point…