Hey all,
Here's the deal. I have a monster animated in maya and I did the entire animation in Y up. But I've recently learned upon importing the animation that UDK uses Z up... (wasn't paying attention to the xyz at the bottom). I just want to know if there's a relatively quick way to re-orient the mesh in maya without losing the animation or a way to change the animset to Y up. I didn't notice a problem since the static meshes all import going the right direction. Strange that animation should be so different.
Anyway, I'm just hoping that I don't have to re-animate the entire thing to get it to work..
Replies
Thank you for your reply.
It's not a static mesh, it is a skeletal mesh. The problem I'm having is that I made it and animated it in Y up. I'm just wondering if there's a way to adjust the model in the animset editor or if you know any tricks to re-orient the entire model without ruining the keyframes it already has. The monster in question is more of a prop and wont be attacked or attacking. Just swimming around outside. Would it be possible to rotate the mesh in matinee? and if so how do I do it?
Thanks again for the help.
-cheers