Hi there im making a list of essentials i will not be able to find in Europe for one reason or another and i was wondering who has lived in Europe and the states can offer some ideas on anything i might have missed or is too expensive over there. Here is what i have come up with Bottle of Jack Daniels (1) liter for cold…
It can easily be done as a script (or at least synchronizing the vert positions can be). The problem is processing the data quickly. Maxscript is not a fast language, and iterating over and matching the positions of thousands / tens of thousands of vertices could take a long time. Anyhow, here's a simple/unoptimized script…
Hi Everyone, I am having an issue in UDK with using multiple UV's. I am trying to make it so my normals are on a separate UV than the Diffuse/spec. My issue comes in when I separated the 2. Break down: I am using the exact same model with exact same UV's for normal map. Model with Error: UV channel 1 in Max is my Diffuse…
Hi! I'm a noobie in scripting, but I'm trying to automatize some repetitive tasks at my job. I want to turn on this function in my multi material selection. For instance: to change the RGB colors of my materials, instead of typing all the way from 1 to 100, how can I make it more straight to the point:…
I made a feature request on the official 3dsmax forum for improvements to the new smart chamfer modifier; Evenly distributed edges along the chamfer geometry and inset loops along the borders of the new chamfer geometry. /!\ Please vote for this improved smart bevel feature request on the official 3dsmax website here: /!\…
For the maths geeks, the colours are calculated as follows If C0 > C1 then we have 4 colours in a 4x4 block C0 = Stored 565 C1 = Stored 565 C2 = 2/3 C0 + 1/3 C1 C3 = 1/3 C0 + 2/3 C1 When Zero alpha is needed in the 4x4 block then the following is used if C0 < C1 then we have 3 colours in a 4x4 block and 0 C0 = Stored 565…
Hi guys! I'm working on an environment with a an animated camera (green + red) : The green part should rotate only vertically (x axis). The hole camera (green part + red part) should rotate only horizontally (z axis). With these 2 rotations combined, the camera's objective should be able to follow any target. To do that, I…
The team at Xitol Softworks Ltd have been working on a project called Zone: The Battleground for some time now and we are now in the pre-alpha stage of our project working hard on a demo for both publishers and platform owners to look at full funding for the project (including licencing technologies). Because of the state…
Year 2024 I ran into this problem as well. The problem: 1. Obvious seams when Raytracing turned on while SSS applied. 2. I didn't use any UDIM scheme. My character is splitted into two meshes, one for head and one for body, each has its own single tile UV. 3. The seam appeared where the head joins the body. The solution:…
Hello everyone, My name is Garloiu Ionut and I am the Ceo of Interactive Creative, a new independent company located in Bucharest, Romania. We are a small company made out of 11 people who develop games for Pc, Ps4 and Xbox One. We are currently working on a medium based independent game, a survival horror game based on…