Hey guys, one of my Recruiters wanted me to ask if anyone would be interested in working as a LEAD ENVIRONMENT ARTIST for remedy games in Finland. The wage would be good and they will help with relocating. The company speaks English so that would be the only limitation. From what I have heard, the company is only going…
thanks jeremiah_bigley! :) I go to the Art Institute of California in Orange County. It is the modst different environment of all my environments. The goal of the piece was going for more of a "clean" sci-fi room instead of the more seen grungy sci-fi room.
Hello, people. I'm currently developing my hardsurface portfolio, and wanted to add some environment models ie buildings. And some of the models I blocked them out in Maya and Uv unwrapped them before sending them to Zbrush to sculpt them. Then export displacement and normal maps back to Maya to render. I don't really like…
Hi there! Our company looking for 1-2 3D environment/props artists to help us design our game worlds. Our workflow is: low-poly ⇨ high-poly ⇨ baking ⇨ texturing ⇨ iray render in substance painter. If you're interested — please send links to your portfolio and I'll be in touch with everyone who I think can be a good fit for…
Hi folks, I do painted environments that are unique and engaging. I am an illustrator that will do cover images or concepts for your game or project. Here are a few of my concepts and finished paintings. You can always look at the rest of my stuff on my website(which includes finished and conceptual work):…
Hello, I'm looking for Freelance/Part time/Full time remote work. I have experience working on Environment design, Modeling,Texturing, Lighting for games and production. Portfolio Links Behance Website
Hey guys, Wanted to share my first full environment piece for my portfolio. Still very much a work in progress but I'd like to get some feedback on it. It's still a little bit empty Since I didn't put in blockouts of all the smaller props or foliage. Looking for crits! Thanks!
I have tried different built-in environment maps, and have deleted "user_view3d_settings.sbsscn" to reset 3d view settings, but for some reasons it still looks like this in OpenGL rendering mode. I didn't experience this issue before I upgrade to macOS 10.14 and Substance Designer 2018.3.1: Log files are attached below
Hey guys I was wondering what everyone prefers to do when they create Environment art. This is just a general question do you guys usually create a low poly model and then a high poly to bake onto with Zbrush? Or do you start in Zbrush and use some rertopo program? Thanks!