Anyone know if this is possible to automate or do without a great deal of work in Maya or Xnormal?. I know that baking without an envelope respects hard-edges but you lose the ability to bake floating geometry. I tried selecting all hard-edges and using the "separate selected edges" bonus tool command but it is worthless…
I have just noticed something odd as I when I make a patch with the pen tool, then turn it in to a selection I get horrible jaggies. If i turn it in to a layer mask or clipping path, then I get a nice clean mask. Is this a bug as I prefer to just turn the path to a selection on the whole. Document size is quite small 512…
Hi, I'm currently editing a blendshape in Maya. What is weird is whenever I move a vertice, it also move other vertices and I am not on A SOFT SELECTION MODE. It only happens on select vertices. You can see an illustration here: https://www.dropbox.com/s/w01ea4d9hokflv1/MYA064_inconsistent_bShape.mp4?dl=0 First vertice is…
I'm trying to paint some vertex colors in a scene i'm working on, but everytime i lay down a color it only shows up as black or white, i can adjust the color value, but it just seems to ignore my selection and revert back to white or black... any ideas? edit : choosing to floodfil with the selected color works, just actual…
hello just looking for a little help with this tool, i cant find a way to edit the geometry that is generated from this. i was thinking just deleting history would make the curve no longer effect the geometry and it does, and i was able to delete the original curve, but the geometry made my it i can't still only select via…
For my arnold renders I have a few different render layers and when I render them without merging AOVs selected it creates different folders but with merge aov's selected I only get one master layer. Does merge aov's merge in render layers as well? Would I just need to extract them in nuke?
Is it possible to get BSP to hide in the distance? You can select the BSP brush and give it a max distance but it doesn't work. Is my only option to turn it into a static mesh? If so, I'm having trouble with that, I'm creating a ruined building and even when selecting all of the brushes (the brushes that remove geometry)…
hey does anyone know why the pelt mapper would select the wrong edges to stretch from? I have a head, and I delete a horn from it, and now there is a hole. I could have sworn in the past I have done this with ears and such, and it grabs the neck hole to stretch from. Anyone know why it would want to select the hole in the…
Hey everyone! With Legacy dDo recently becoming available to everyone, I thought it might be fitting to give my plugin one last major update. Have a look! Swift manipulation of materials: There are automatic texture, utility, and shading group naming conventions to keep organized, all based on the material name: Get your…
Havent used 3DS max much so not exactly sure how 2.5D snap works, but try this. Hold D and V + middle click into area where you want your selection pivot to be at ( snapping to vert in this case) and then by holding V + middle click into an area where you want your selection to be moved to.