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pelt map error

polycounter lvl 18
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dolemite polycounter lvl 18
hey does anyone know why the pelt mapper would select the wrong edges to stretch from? I have a head, and I delete a horn from it, and now there is a hole. I could have sworn in the past I have done this with ears and such, and it grabs the neck hole to stretch from. Anyone know why it would want to select the hole in the middle of the mesh to stretch from?


thanks!

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