Anyone know if this is possible to automate or do without a great deal of work in Maya or Xnormal?.
I know that baking
without an envelope respects hard-edges but you lose the ability to bake floating geometry.
I tried selecting all hard-edges and using the "separate selected edges" bonus tool command but it is worthless (only works on very clean quad geometry).
Any ideas?.
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Anyways, here's how I would go about splitting the geometry in that way. It's a few clicks, but I think it would be easy enough to script.
so never mind this crap V
Sadly, this is what I get when I try that. (Maya 2009)
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