@ThisisVictoriaZ Thanks for the input! Another update: reduced metallic from 1 to ~0,75, added manual touches, exposed raw metal on the edges, another dirt layer and some blue/green patina on gold. Sketchfab Here is the comparison:
Hi! Cool project! To what Eric was commenting, perhaps you can control the frequency/ detail of textures some by distance to camera. I think the wood structures/ scaffolding could use some supports to stabilize them, could also lead to some interesting silhouettes. The lights being attached into the ropes is a bit weird in…
I took a peek at the page source, and it seems like the turntable is done with a simple javascript rather than flash or quicktime. I'm thinking it shouldn't be too hard to work that into a portfolio website. $(document).ready(function(){ var images_array = new Array(); var current_pic = 0; var is_drag_binded = false;…
1. Substance Painter (essential) and Zbrush (optional but highly recommended) for baking and texture creation. 2. What your lecturer said is most important. 3. Start with Substance. Spend 1 minute a day being deeply thankful that you don't have to learn texturing with photoshop and Xnormal. :lol:
While using Arnold in Maya, I faced an unusual problem: There are 32 teeth models in the project (16 upper and 16 lower). I use 4 UDIM maps; one for each eight teeth. For some reason, Maya visually inverts the Normal maps along the Y axis ONLY for the lower teeth, while the upper teeth remain as they should (in the final…
We are looking to hire 1 to 2 part time artists who can help us from concept to completion (in engine 3D models textured w/shaders) on a number of building and environment props. The game is fantasy themed and styled, think Genshin Impact but with a westernized approach. Examples will be provided. Please only apply if you…
Hello everyone! My name is Daniel. Pleased to meet you! My team and I are
looking to invite new members to join us in working on “Unnatural Selection”, a
narrative-driven, episodic adventure game in the vein of the Telltale series of
games and Life is Strange. Originally started as a class project which was
mentored by…
Hi guys, i'm having the following issue. I was asked to export an existing 3D scenario from 3ds max into the Unreal engine. The original scenario had a scaling factor (system unit) of 1 unit = 1 centimeter. The modell appeared to be too big after the export into the UDK editor. That's why I changed the scaling factor to…
Hello everybody! I'll get straight to the point: I am making a cold breath particle system with smoke particles but I get some strange results from my "Velocity over Life" module. I set my initial velocity to lets say X: 300 Y:0 Z:0 It works fine and my particles fly off in my particle systems positive X direction. I…
Hi guys, I just received the parts of all my orders for a new computer build: i7 4770k intel processor 16 gigs Ram g.skill sniper (will upgrade to 32 gigs later on) gigabyte gtx 780 3gb GPU 250 gb samsung evo ssd 650w 80+ gold S12 seasonic PSU asus z87-A motherboard (got a cheaper one to save some money) i'm a hobbyist who…