Thanks for the advice. I can see that being an issue. I've made some attempts to change the flat ends already, but I haven't gotten a good result yet. I think the problem is more that it has sharp lines creating distinct pieces in the material. It's actually supposed to be all one solid piece. But as you might've seen in…
Here is a picture explaining more of the end caps. From source: http://walkera3d.blogspot.com/2015/10/ A lot of good info in that blog on entire process. Basically the red and blue are the end caps, so technically everything in the green can be tiling while the red and blue act as a standard silhouette breakup which means…
POWERCELL AND TRANSPORT CASE I finished these assets at the end of last year. Its part of a larger scene that I started work on, which is currently sitting in blocked out form on my hard drive. I wanted to tackle hard surface science fiction subject matter, and have a shot at some design work. I like the language and form…
I have done hair before but I'm really tired of placing hair strips by hand and it ends up looking flat in the end. I'm trying to find out the best method to create convincing hair and I'm stuck. I tried fibermesh and it's fast but the end result is less than perfect. Maybe it's the texture: Or maybe it's the material in…
Hie,I’ve just finished texturing the mech and was about to move on to the environment and final lighting, but i would also really appreciate a quick look if you’ve got time, any last feedback before I call it final would be super helpful! Thanks again 🙏 Ps: this is a basic quick 3 point lighting rig just for lookdev
Graveyard is a first person stealth puzzle game. The Player takes on the role of a thief who is trying to navigate through a dangerous maze of traps and enemies that has been prepared for her by a cunning villain. The game is a blend of elements from games like Thief and Antichamber. Were looking for freelance 3D…
Hello fellow artists. This is my portfolio so far: My Website / Blog | Just another WordPress site [IMG][/img] [IMG][/img] [IMG][/img] [IMG][/img] [IMG][/img] My portfolio is a scene I've out together in CryEngine. I've made everything in it - from scratch - all models, low-poly, high-poly, lighting, texturing, materials…
Hello, we're looking for an enthusiastic, talented environment artist to join the team at Creative Assembly working on Total War in south UK. Junior, mid and senior artists are all welcome to apply. The role would ideally suit someone on the hard surface end of environment creation and encompases props, architecture and…
Unity Technologies are looking to hire an experienced middleweight 3D Environment Artist to work on-site at their Brighton studio. The role is a full-time contract over a three-month period. The successful candidate will be liaising with the Lead Artist in the creation of a range of 3D game environments, in pursuit of the…
Hi everybody! I'm a traditional artist transitioning to digital sculpting. So far I love Zbrush and the feel of it and I'm already getting quite used to it. I'm working on my portfolio as character artist. What I'm struggling with is the theoretical understanding of the modelling/texturing/rendering workflows. These are my…