Hello, I am working on this model and baking my normals in Marmoset Toolbag 4.02. However, every time I import my model, the geometry seems to move to random places and I can't figure out why. I already tried resetting the x-form but that didn't seem to do anything. I modeled this in 3DsMax, in case that helps. If anyone…
This is not for a game, it's going to be a portfolio piece, but I want it to be as close as possible to an actual game model. The model will be a fully explorable Fiat 500 R with interiors. I have some work ready but before proceeding I want to make sure I'm getting things right. While I have some (mostly, self-taught)…
We've selected someone for this job, so no need to contact me about it. ______________________________ We need 10-12 models of petrified tree stumps, modeled after some in Yellowstone National Park. Here are some reference photos:…
Excuse me, its there a way to model but without affecting the edges of the outside? (the ones that maintains the model's shape, or however its called) Like just affecting the inside (green) but not the edges (red) Nvm figured it out: Masking > Mask by Feature > Border
Mecha Mayhem VR is an explosive mech assault game giving the player full control of their mech from inside the cockpit. Check out our alpha teaser here! https://www.youtube.com/watch?v=y7i0amHexSI Our team is seeking a highly experienced part time 3D Modeler to work on our in game assets. Tasks include working on Cockpit…
Alright, this is sort of a newb question but I'm modeling this trailer and I'd like to know the best way about adding the border/rivets part...is it better to model it in the high poly or just add it in the texture or what...any suggestions please...thx
When its just as fast and will look the same. Or when it will be hard to get the right shapes by sculpting. Modeling in layers can cause a lot of problems, especially if that is how you do the final low ploy mesh is going to come out. Sometimes modelers get so caught up in modeling that they just retopo the pieces instead…
Hi guys! I've read the normal map thread but i can't really get what is wrong with my model... I've got quite a lot of detail on zbrush, but after exporting the normal maps with xnormal, my mesh gets washed out... i just wanted to know if this kind of problem is the common (since the amount of polygons is significantly…
Hello everyone, I am new to 3d modeling and have not even begun texturing yet and I have a major problem I need some help with. I created a model in Sketchup then imported into 3DS Max as said and all is well, until I create the UV. When I create the UV there are many outside borders missing and even worse what looks like…
Looking for a 3D Character Modeler or studio who has experience in UE4 character modeling pipeline to create high poly realistic-fantasy-like characters for our upcoming project. Website: Exiled-republic.com Project: Tofhs.com Email: Info@exiled-repbulic.com