Hello, I am working on this model and baking my normals in Marmoset Toolbag 4.02. However, every time I import my model, the geometry seems to move to random places and I can't figure out why. I already tried resetting the x-form but that didn't seem to do anything. I modeled this in 3DsMax, in case that helps. If anyone could help me solve this I would really appreciate it! (yes, I know I currently have other baking issues to fix but this one is my top priority).
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Have a look at the pivot points and if these are different between meshes check if they get moved around on import in Marmoset.
So it looks like it's finally working now. What I did was attach the affected meshes to their counterpart on the other side, detach them, and then center each of their pivots relative to the mesh. After that, I reimported the model into Marmoset and that seems to have worked. I noticed that it looked like Marmoset was flipping the x-axis for some reason, but in 3DsMax they were completely fine. I'm not sure why that worked, thank you very much! I don't know why I didn't think of the pivots 😅
Thank you so much for this, because I was going crazy looking for a weird thing that was happening to me in marmoset. Basically the SAME problem, but with a whole character, the mesh looked good and fine in ANY program, blender, maya, rizom and even in the 3d preview of windows! x'D But when I imported it on marmoset 4 it seemed to move randomly some piece of my mesh, o.O it's something that NEVER happen to me before, and I use marmoset for some year now. The thing you did solved also my problem so THANK YOU TO BOTH!
This may be a bug with reading the transforms from the file. Please send an email to support@marmoset.co with the file and a description of the problem if it happens again.