Hey guys, Here are some screenshots of environments I am working on for "Chivalry: Battle for Agatha" a upcoming sequel to the HL2 MOD Age of Chivalry now running on UDK. Thanks guys! Feedbacks welcome! We are still looking for a few more Character Artists to join the team, you will be garunteed a percentage of royalties…
Okay, I'd do a full post here going over everything in fine detail but I'll limit it to a modeler and texturer only version. (concept artists and mappers also wanted but not necessarily needed) If you want the full version then it's on facepunch under Valve games and modding. It's named "A quest to find the god of the…
Hello! Are you GREAT? Are you a REAL MAN (or woman)? Do others envy your SKILLS? If you answered YES to all of the above, you may be just what we are looking for! So, if you are a REAL MAN (or woman, we don't mind) and think you have what it takes to be a member of a talented and dedicated game development team, click here…
You remember those games, with art that was made to fit the technology and technology was made to fit the art? like doom 2 or quake. Path tracing won't render GTA5 on any high end PC today, but smaller scoped games/demos/visuals are really within reach. check out: [ame="…
So I'm working on my bachelor's thesis, and I could really use some references direct from a professional source. I'm rapidly drilling down to the questions I want to ask, and they may change depending on the person and projects they've worked on, so for right now I'm just looking for a few of kind souls who would be…
Hi All I am trying to put together a small team to work on a short project (~3 months). I am looking for: * 2 x 3D Artists * 2 x Texture Artists * 1 x Animators * 1 x Environment Artists Goals * Have a complete demo in ~3 months * Each team member will have substantial portfolio piece * Work as a well structured team *…
For getting started and on the project described in this thread: http://www.polycount.com/forum/showthread.php?t=156690 I need some reference images to impress my client with. The sculpting/modelling has to be very precise, realistic and rich of detail, also the textures. These images are for a rough reference, I will…
I'm trying to export an animated model to fbx format, but the facial animation I made with blendshapes isn't exporting at all. The face is in it's default expression when I reimport the .fbx to maya and the face doesn't move at all. I feel like I've tried every combination of settings there is. I've also tried baking the…
I'm desperately trying to get a job in the field of game development, but I need to start somewhere. I a video of a robotic arm I did, [link] And I also have pictures of the best work I've done for the game I'm creating with my peers. But since they are for our game, I do not want to post them for the public to see. If you…
Asset looks like: https://www.turbosquid.com/3d-models/rigged-zombie-hands-model-1169002 We'll provide a unity package for the model that will be attached to a wall. Need creepy animations. Please make sure the root of the arm doesn't move (the nub that would attach to the wall, the shoulder). But try to bend at the elbow…