Hello everyone and welcome on my thread! I am Chris and I am working as a freelance 3D Artist mainly focusing on characters. As trying to get into a game studio for my next career move I am willing to get my skill to a new level by working hard in the next months/ years never know how much it takes but thanks God I have…
Hi, for a long time I ask myself some questions about: Why sometimes the brain is a bit stupid and sometimes very smart while looking at computer generated graphics. Maybe you guys have knowledge about the psychology of perception and can help me out with some search-words for Google. EXAMPLE #1…
Hello people of Polycount! This is my first post, so I really hope I put it in the right place. I'm an aspiring 3D Artist with what is perhaps a silly question: TL;DR I would like to know if it is possible in Maya 2015 (or any version really) to have a NURBS curve be coloured AND unselectable. I understand that I can place…
Cold Iron is a team of passionate game developers located in Santa Clara, California. We’re a diverse group of veterans with decades of experience developing and launching award-winning MMO and action titles on PC and console. We decided to start Cold Iron in 2015 so we could create games we want to play, while building a…
Super Sampling is bringing a high-end Anti-Aliasing and image quality improvement solution to Unity! SSAA takes only one minute to set up, comes with easy, convenient controls and scalable quality. Just add the script to your camera and you're done! Super Sampling provides outstanding image quality and removal of ugly…
Crystal Dynamics, a leading developer of video games and a subsidiary of Eidos, Inc., is currently looking to fill a Character Model/Texture Artist. We offer extensive benefits packages and a great work environment. If you are looking for a challenging and exciting place to work, apply now. Artist, Character Model/Texture…
Founded in 1991, Techland is a renowned global publisher, distributor, and developer of video games. Our titles – especially Dying Light and Dying Light: The Following as well as the Dead Island and the Call of Juarez game series – achieved an international success and won millions of fans. Dying Light, which launched in…
Hi everyone, I'm looking for advice on how my current portfolio looks and where to go next. dangibbons.co.uk (arranged chronologically) I guess i'll start with a short background. I finished uni degree in Games Modelling, Animation and Effects in 2015 and currently don't work within the industry although I have taken very…
I made a few changes that helped get rid of the ghosting artifacts. Game reads much cleaner now, especially during high wind the leaves aren't turning into a blur. That was accomplished by changing these rendering parameters: r.BasePassOutputsVelocity=True // Enables rendering WorldPositionOffset velocities in the Base…
Have spent some time trying to fill out the mid-and-back ground of the scene to start to bring it together. Put together a pine tree to use as a background asset, although it does seem to clash with the centrepiece a little. Have also bit the bullet and used some Megascans assets, notably on the background grasses and…