Hello people of Polycount!
This is my first post, so I really hope I put it in the right place.
I'm an aspiring 3D Artist with what is perhaps a silly question:
TL;DR
I would like to know if it is possible in Maya 2015 (or any version really) to have a NURBS curve be coloured AND unselectable.I understand that I can place the curves in a layer, change the default template/reference colour and then set the layer to template/reference, however this would recolour my whole frame and labels to one single colour, which I do not want.
I've recently been learning rigging and I have made a Face Animation GUI for a rig built as a school assignment. This GUI is composed of a frame with labels and some sliders which control different BlendShapes.
I was able to "combine" the different curves that make up the frame and labels in order to have them all appear in the outliner as one single curve "object", and have that object be selectable regardless of which part of the frame or labels are clicked. Additionally, I have recoloured many of the individual "label" curves using the "Drawing Overrides" into several different colours.
I have attached a photo in case I am not being clear.
What I am trying to achieve is to be able to have this "Frame" object be unselectable in the Viewport, while still retaining its colours from the Drawing Overrides.
Putting the curves or curve shape nodes onto a layer causes one of the following:
-My curves retain their colours but are still selectable in the viewport.
-My curves become unselectable, but lose their colours.
I have looked up a few threads on this problem, the two most relevant being
here and
here.
Having read through these threads, this seems to be achievable through the connection editor. However I have not been able to achieve the result I am after through this method. I suspect that this is because I am fairly new to using the connection editor or I am simply not understanding the instructions correctly.
The alternative presented in one of the threads of creating some sort of script to "deselect" those specific curves upon selection seems to be viable, however I'm weary of using it since it seems to me that it would be undesirable from a rigger or animator's perspective.
I'd greatly appreciate any information or help anyone could offer on this topic! Thanks in advance!