Do you see any warning or error messages in the script window when this happens? I've noticed that the context menus sometimes don't use long (unique) object names for querying nodeType, so the command to build the menu will fail (in Maya 2008 anyway). You might see a warning saying something like "more than one object…
Not that it'd fix the problem, but if you are just assigning materials to the separate faces of a single object, you could try to extract the faces so that they are all separate objects, then apply the materials to thos objects. Not exactly the best fix, and it could give some funny seams depending on how your mesh is…
Hello, I've been trying to achieve a similar effect to a light being inside in a translucent plastic housing like found on Halloween and Christmas light decorations. I've tried placing omni point lights and emissive objects inside a SSS material object but they only become a light gradient across the object's surface. Has…
I'm trying to get two textures to show up on a single object. I want each to use a unique UV set. One needs to tile and the other needs to wrap around the object. I can get both UV sets to export and show up in our engine, but I can't figure out how to set things up in Maya so I can get 1 texture using 1 UV set and another…
I don't know where else to ask this so I'll try here. So lately I've noticed white objects tend to have the brightest value in any picture. Whether it's at morning or night, a white object's surface will be the most visible. Makes sense right since white is suppose to contain all the colors. So now at the same time, I want…
I modeled a dresser in Maya. Right now it is divided in 19 objects. The drawer faces are copy and have their own unique place in the UVs and the knobs and back drawers are instances and are stacked on top of each other in the UVs. I want each drawer to be movable in UE4 and I don't know how to proceed. Should I combine the…
Hey all, Pretty straight forward question. I'm trying to bake a normal map, I've separated the object to explode. My object has about 10 pieces. My issue happens when I'm trying to increase the envelope on some sub objects only. It works for the 1st 5 but as I make my way down the list it stops moving, no increasing, no…
Hi, I have a project I'm working on - a robotic arm - it's modeled, UV'd and rigged. All the moving parts are separate objects. I've setup this (pictured) shader to give it a plastic effect in Arnold, this material is applied to all objects that make up the arm. I was hoping to use a Multi-Sub material to plug in to the…
Hi, I am fairly new to arnold and rendering in general, I am getting quite a few speckles dotted all over the scene (that are coloured the same as some of the objects in my scene i.e objects that have been coloured green to be keyed out later seem to cause random green dots placed around the scene close to the object....…
Hello, I'm new to maya and I've come across a few issues that are kind of hard to google. Hopefully the community here can point me in the right direction within maya to fix these issues as they come along. I'm trying to make a door, per a tutorial, and when he goes into the side views and turns on wire frame there are…