I'm trying to get two textures to show up on a single object. I want each to use a unique UV set. One needs to tile and the other needs to wrap around the object.
I can get both UV sets to export and show up in our engine, but I can't figure out how to set things up in Maya so I can get 1 texture using 1 UV set and another using another UV set and have both show up on the same object.
I simply want to visualize things before I export them.
Any advice would be appreciated.
Replies
#1 - Window > Relationship Editors > UV Linking > Texture-Centric
#2 - In the Hypershade window, under the General Utilities Maya Nodes: Uv Chooser (Looks like a checkerboard with a hammer on top)
Also, how do you want them to show up on the same object? You can assign a shader by selecting just the faces you want it applied to if thats what you means (ie. select all the polygons making up the head, assign one shader, select all the polygons of the body, assign another).
thats it