Hi guys, When applying vertex colours to my mesh and displaying it in either High Quality or Viewport 2.0 modes, my diffuse texture information does not show. My normal continues to be displayed. If I revert back to Default Quality Rendering, both the vertex colouring and my texture is displayed. Does anybody know how to…
Hello, I have an object with tileable textures, which its texture coordinates are out of the 0-1 space. That means I can neither bake an ambient occlusion map nor a normal map. At the moment I just threw the regular diffuse map into crazybump and baked out my normalmap there... but what can I do to have AO for the whole…
Hi, I was wondering if there was a way of creating seamless textures on a low poly objects with hard edges in DDO? It looks like whenever I use DDO the materials completely ignore the scale and world space orientation of the UV's. It leaves me with an object that has visible seams all over the place which isn't ideal. Is…
Panda exports .X files. But it looks like it only makes BMPs out of your textures? BMP supports alpha but it's only on/off alpha IIRC. You should try .DDS format instead, which is Microsoft's texture format so it will work with .X files. Do you have Photoshop? Nvidia makes a plugin for Photoshop that saves in DDS format.…
Hi All, I am trying to understand how the M_DPW_Bot material is setup. As its a complex material with lots of packed textures. I would like to use this material setup for my own model. Does anybody know how the channels are setup. As I want to export out my textures. *********************************Material from…
We are creating a animal model that has fur for a new game. We are creating it in Blender and will import it to Unity. We are going for an midpoly aesthetic similar to Breath of the Wild/Everwild We are trying to create a fur texture on the mesh but it keeps coming out odd and too pixelated. Can someone share an…
So about 6 months back I decided to learn how to make some alternate clothing textures for Left4Dead 1 & 2 characters then edit the material files so I could actually see/use them in game. The 1st outfit was inspired by a bright camo guitar owned by Stephen Carpenter of the band the Deftones. So I did a quick paint over…
Hey guys, been trying to get my head round this for the past few hours and can't seem to get anywhere. I'm using Mudbox to sculpt and paint a stone column, but I've got a problem when it comes to texture painting. Whenever I try to paint in Mudbox, I get this strange 'grid' effect that I can't seem to eliminate. The thing…
I've created a new project at 8k x 4k and when I attempt to export the tifs absolutely nothing happens. I created a second project at 8k x 4k but set to work at 50% res (so 4k x 2k) and the textures export fine. Does DDO have an issue actually saving out textures at 8k? I hesitate to ever work at half res because if I'm…
Hi guys, Doing some tests in Zbrush this week and I ran into an issue. When I export my depth map from Zbrush it wont tile as the lighting is different on the edges of the texture. I have done this several times already and its worked in the past. Can anyone let me know what im doing wrong. Here is my rendered texture in…