Hi guys,
When applying vertex colours to my mesh and displaying it in either High Quality or Viewport 2.0 modes, my diffuse texture information does not show. My normal continues to be displayed. If I revert back to Default Quality Rendering, both the vertex colouring and my texture is displayed.
Does anybody know how to get my diffuse to show up in High Quality/Viewport 2.0 when vertex colours are active?
Thanks in advance
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Replies
Don't attempt to create a shader network in Maya, I suggest going to Marmoset toolbag or just bringing it into UDK, etc, and doing it there.
I'm on 2011... and unfortunately I have restrictions and need to display this specific scene in Maya.