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[BLENDER][UNITY] Creating fur texture for Mid Poly Look on Model?

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We are creating a animal model that has fur for a new game.  We are creating it in Blender and will import it to Unity.  We are going for an midpoly aesthetic similar to Breath of the Wild/Everwild  We are trying to create a fur texture on the mesh but it keeps coming out odd and too pixelated.  Can someone share an idea/technique to create a fur texture that might work. Thanks

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