Here is my take on the ever so popular Mine Concept. I Crave Critz The Concept Special thanks to the current threads concerning this concept they where all of great use when getting inspired for this piece.
This is animation my friend what he made recently. He has not account here, so he asked me to I posted here this link. [ame] http://www.youtube.com/watch?v=StxS51cR1Yk[/ame]
you want help but you refuse to show anything that you made that allows people to use as a starting point to help you. This isnt a good way to ask for feedback just sayan...
Hello, I’m BlakeSmith, a professional VRChat avatar creator with over three years of experience in designing and developing high-quality custom avatars. Turnaround time typically ranges from a few days to several weeks, depending on the complexity of the project. I prioritize clear and consistent communication throughout…
__________ Latest Update: __________ I've been working on a new character, and I'm finally at a point where I think I'm ready for some crits. These are realtime viewport renders. Diffuse is all hand painted, and the skin shader is kind of a hack, but I think it looks all right. I still haven't settled on a hair style, so…
Hello. Can somebody help me with this issue in Mudbox 2014: I've imported a mesh sculpted im Zbrush but it seems that Mudbox doesn't want to create edge bleed/padding. Because of this texture seams are clearly visible.
I recently got Quixel Suite and am loving it so far. Doubt I have to get on a box about how great it is around these parts. That being said; I've run into several issues I wanted to bring up, if not for bringing them to Quixel's attention, perhaps somebody has fixes. I've done a bit of searching and reading about, but have…