YOU GUYS ARE BEING IMPERVIOUS just stop arguing already! i have been working expondrious hours in the industry for YEARS and you are both acting extremely child like i read these forums all the time for leilei's (formerly known as cheapalert's (I miss your gargoyles)) art and I am sick of seeing this tirade of minds! per!…
Zbrush once was my only soft for everything. Both sculpting and textures . Nothing procedural but so easy to do textures natural way with brushes painting in cavities and otherwise on prominent things + quick edge masking. To be honest I am not even sure why I switched to Painter and Designer . It's not much quicker ,…
Hi. I'm quite new to Zbrush and have an issue with Matcap Tool in zbrush 2019. I was trying to use it to create some new Matcap based on old master sculptures. Zbrush crashes when i click and drag the matcap tool to capture the lighting information based on 2d image . the steps I do are following: ✦ open Zbrush : d (the…
Hi! I know this topic might've come up a few times before but with this program we've tried to take it one step further. :) When working with 3d and 2d there are all kinds of different specialized tools for almost every step in the process, but there is one area that i feel have been neglected, and that is software for…
Hey all, I have to say the quality of work and critiques here on polycount are inspiring to say the least. I thought I would finally post some of my work in hopes that you guys could help me crank my skill level up....preferably up to 11 ;] Thanks a ton in advance. Ok so heres the deal, I have a bunch of urban props that…
Is sub-d modeling dead? Depends on what we want to do with it. In AAA production, it has getting less relevant. But so has AAA-production. The growth of the Indie market along with the current state of of web technologies means that human sub-d skills will become more valuable again. Think about this; Virtually all games…
I think you have some good stuff and comparing the old stuff to the new, you are improving nicely. I don't think you should stop with what you have, because you're right at the point that the next few pieces you do, will steamroll anything you've done in the past. So don't relax keep pushing! The layout is good, I…
Transmission is indeed quite different from Transparent. The glTF Sample Viewer only shows the Transparent Material Count for materials using alphaMode:Blend (commonly known as alpha blending) and/or alphaMode:Mask (commonly known as alpha test). Transmission is not actually transparent in a real-time renderer. It's up to…