A question for the Maya guru's: I have experience with the sculpt terrain tool and 3D brush-thingy-ma-bob, but i'm really not sure of any methods for painting seamless looping textures AND keep it renderable for mental ray, while being able to layer them up. I've been hunting videos out for a while, and while no obvious…
Substance Painter 1.1 is out, with a ton of new features and content! To celebrate the end of a fantastic and exciting year for Allegorithmic and this release, Substance Painter and the Substance Indie Pack are both on sale for one day only on Steam and on our website! Thank you all for your support and Happy Holidays! We…
[Portfolio] Genk56 Australia, 3d game art student. Looking for some constructive feed back on the concept i've done so far. Now before you start, i'm still some what of a noob at photoshop but intending to try and get more practice in. And these are still in progress and no where near their final stage. The character is…
Hi guys, I'm pretty new to making assets for games so do forgive me for my lack of knowledge! I've recently picked up Marvelous and got carried away making various military assets. I built a Load Bearing Vest with multiple layers but when preparing the low poly model for baking/texturing, I'm met with a ton of issues.…
Hey guys! Working on a project in 3DS Max (hoping to move to Zbrush later) and I've run into a bit of a snag. I'm super new to MD in general, but it seems I've run into a weird issue or I simply don't know what I'm doing. I'm trying to put a cloak with a big floppy hood on the boy seen here: After being modeled and rigged…
I know the "Do I need a degree?" question has been asked many a time before. I know that the quality of one's work matters more to most art directors etc than what pieces of paper one holds. So my question becomes how important is having a college degree once one has been in the industry for a while and is wanting to move…
Thanks thomasp . I did tried it for an hour. Sadly very little improvements. Some half baked. For example I love drag and drop bitmap fill for vector shapes bit it never stays in same place when you do boolean operations . I loved Xara for just dropping normal and spec images to same bitmap filled vector shapes with…
1 day before UE5 came out i wanted to do some laser tests and it worked out somewhat: Matters cause when the light touches eachother they do the equivalent lighting color or a full on white https://www.artstation.com/artwork/GaNwbz Then this morning i did a Stained glass cathedral test and it was a little more involved but…
They say there are no stupid questions. I realize I accidentally sounded too dry. No need to apologize for asking for help with something you're unfamiliar with, it's just you did your homework in showing your research and attempts but failed to point out what you're struggling with. Being specific help us to help you, eg…
@dyceus Thank you for the advice! I've made some more improvements to the glass and water effects in the jars. I've added a roughness multiplier and a Fresnel node into the opacity, although plugging the normal in seemed to overdo the effect. I kind of like the algae texture I came up with for the water, but creating any…