After being modeled and rigged in Max (I'll need him posed later), I exported him to MD as an OBJ, and just to see what would happen I draped a big square piece of cloth over him and this was the result:
Having been following tutorials, I expected a nice believable drape, and I'm not sure where I went wrong. The cloth does seem a little low poly, though - could that be the problem? Or does it have something to do with my imported avatar's collision? Other thoughts?
I also tried making a shirt but it just went crazy when I simulated it though the same pattern worked on the base avatar.
Also, later on I will need to morph the cloth to the pose seen here:
Since this is not a keyframed pose and I don't want it animated, I'm not sure what the process is. Do I have to have it as a keyframed animation for the morph to work?
Quite the newbie with this, so any help or tips are greatly appreciated!
* Note: Tried using both 3DS Max 2016 and 2017, ans using Marvelous Designer 5
Replies
I'm still new to marvelous as well but here is what i think you should try.
Your cloth is super low poly due the size of your avatar try scaling up your character up to a realistic scale like 1m80 or anything like that. And if you want the cloth to look better you put the particle distance higher when u are happy with the sim in marvelous I like to put it up to 5 at the end.
As far it goes with posing i would just bring the avatar posed into marvelous.
I also always bring the mesh from marvelous in zbrush and use zremesher for a better edge flow.
How would I get the cloth to sit underneath him in the sitting pose? (since the outfit is something like a hooded parka)