Something weird happened to the image host and all the images were gone so I deleted the thread until I could upload them all again. Sorry about that. Hi there! I've just recently learned how to model and UVmap so I've been working on the level props for my personal project, Southern Rise for Unreal3. I'm not 100% sure on…
I'm used to lightwave. and know the short cuts so well that it feels like an extension to my brain, But recently i've needed to learn MAX and i'm having some workflow problems. for example. When i come to max it feels like i have to use the menus and change modes alot to do things like triangulate the mesh i'm working on.…
Hey guys, im working on a series of house models for a project, ive come up with several mesh's but they dont seem to work for me, this is the current one ive attempted but still i feel its missing something or its not up to scratch. Please give advice on how you model houses or what not, and let me know if its missing…
Hey guys im Sorta new to polycount and i thought i might share my first character model Since i am new to character modeling i as wondering if you guys could give me a hand ^_^ i am quite happy with the basic shape, but i could use some advice with overall detail, so any video or word tutorials would be great
I just want to know what kind of techniques people use when modeling a helmet with a visible face such as: Do you model the face first then Build around?
For hardsurface polygonal subdiv,...well just about any genre and/or technique I can think of across the board, is that basic 3D modeling principles apply i.e. start low then iterate towards high poly Non Destructively. Think about nailing down good habits now, whether pro derived or advanced hobbyist believe me when I say…
Hello everyone, I am in a point where I can model and I could use some good tutorials/courses that give in-depth details and tips for improving and making the models more polished and game ready. Here's a few of my better pieces: https://imgur.com/a/wOocTR8
Hello everyone , i started to modelling but im making lowpoly first after doing it sculpted . I saw many modellers doing hi-poly/sculpt first after that doing retopology/low-poly which is better? and how to do sculpt/hi-poly first in zbrush?
I was watching my teacher go through my model to help me clean it up. He was in edge mode and selecting a vertical row of horizontal edges and collapsing them to get rid of unnecessary geometry. I am awful at modeling fyi. Thanks in advance! Sincerely, the Noobest
Currently in the process of modeling a car in 3DS. But one subject I rarely see is... How do you model/make the underside of the vehicle and have it look good while also being game practical? If the car flips it will get seen so Im curious to figure this out. Thanks!