Hey guys, im working on a series of house models for a project, ive come up with several mesh's but they dont seem to work for me, this is the current one ive attempted but still i feel its missing something or its not up to scratch.
Please give advice on how you model houses or what not, and let me know if its missing anything (apart from texture lol)
Replies
When I model more organic buildings I try to have as little symmetry as possible. I do bends, quirks and just try to avoid as many straight lines as possible. I get the feeling this building should have either a wooden roof or a hay roof, and if that's the case, you should try to add some slack to the middle of the roof.
But the biggest advice I have for buildings like this is to avoid symmetry.
Keep it up!
here is a new version of the previous posted model
http://mythicmktg.fileburst.com/war/us/home/images/conceptart/CA0707_14.jpg
http://mythicmktg.fileburst.com/war/us/home/images/conceptart/CA0707_15.jpg
it looks nice
Also it seems small cause the door is kind of big too I think.. it almost ends where the second floor starts.
Strange lighting, looks like multiple lights all casting shadows. Were you hoping for an ambient occlusion effect from that? There are much quicker & better ways to display your model.
Model looks okay, could do with some columns or supports and stuff, keep going.