Currently in the process of modeling a car in 3DS. But one subject I rarely see is...
How do you model/make the underside of the vehicle and have it look good while also being game practical? If the car flips it will get seen so Im curious to figure this out.
Thanks!
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If you're doing this for high-poly renders then it goes without saying that you'd model it in the same fashion that it is in real life. No difference.
Intresting. Ive tried doing the belly pan style method before, I can never get it to look very good >.>
Well, I can do that. Id have to try making the underside first though. was trying to get a starting point so to speak.
I threw a turbosmooth on it just because but it doesnt have any support edges and frankly Im not sure how to add them to this.
Is this looking right? Or is there a better way that looks.. better. I guess?
Edit: Here it is by itself, not sure why theres weird pinching on the rear arches, considering theyre modeled the exact same as the front..