Hey! I have two models, created in 3ds max and textured in Quixel. One of them is an object, and the other one is environment. Can I somehow, using quixel or any different program (which allow me to put objects with quixeel textures) render those two models together? Thank you!
I have been speed modeling and I am interested to see what I can do in one hour. In addition, I will try to learn new techniques and new approaches to 3D modeling. I hope to get some suggestions and learn different 3D modeling workflow from others here on Polycount. I am just having a lot of fun with this idea. I will post…
I'm working with some of the larger cliff models from Megascans and 8k is a bit agressive so I'm working with 4k. Obviously this has degraded the quality pretty significantly, I'm wondering if anyone knows of ways (applications) to cut up a mesh and textures into smaller assets. Doing it manually is a nightmare since the…
I was wondering how to model vines / roots like the ones in this chap http://www.mutantspoon.com/portfolio/vinewallhp.jpg Let me know if im close, or right :P, I draw a swirly line and use a sweep modifier and then taper it to get the small to large. But when i do this i can never get the taper to work right. Also are the…
Hi Polycount, I am trying to work on my 3d skills. I haven't built many models, and this is my first post here. I wanted to post my WIP and get feedback from you all. I am using 3dsmax to model. So far he is 4,470 polygons. I don't know if that is a lot. I am making him for animation, not for a game engine. I have attached…
I'm Dayvi, I'm making an indie game called 'Hamster, Eagle Hunter' and I need the help of a 3D Prop Modeler. You can see some of our art here: hamstereaglehunter.com/gallery Your task will be to build environment and item 3D prop models (with skin). These props will be used in the Unity3D engine. This is unpaid. If our…
Programming an isometric ARPG with a friend. I've decided to attempt to model some assets myself so we can develop further. Planning to just dump progress here as I go in hopes of getting some advice and crits from knowledgeable passer byes. Right now I'm working on the base character mesh. The back is currently still WIP.…
Hi all,i just modeled and textured this car...Now i want to set it in an environment but i want to get guideline for passes and post-production.For background i like to add dusty environment and some grasses with stones placed randomly.If you have any idea that fits more perfectly you can share.I will gladly appreciate…
I had a few questions about making a 3D environment. For instance, when creating a building is it mostly just going to be one mesh, or made up of multiple models to form the building? My second question is what separates a 3D environment designer and an artist? Lastly, is landscape mostly done in engine or is it modeled…
Manifest Destiny An MMOFPS that is still in its planning stages is currently looking for those who are interested in working on this game. Manifest Destiny was an idea in America's history where Americans believed that everything that was on North America belonged to them, and was a religious order to go out west and…