I had a few questions about making a 3D environment. For instance, when creating a building is it mostly just going to be one mesh, or made up of multiple models to form the building? My second question is what separates a 3D environment designer and an artist? Lastly, is landscape mostly done in engine or is it modeled out as well in Maya/Blender.
These are just a few questions I had about creating a 3D environment that I felt needed answered
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I have not.
Edit: I just visited the wiki, some of the stuff had some broken links to it such as environment modeling basics.
With environment designer do you mean a level designer? Level designer's role is to design the flow of the environment. Enemy placement, player guidance, scripting etc. These tasks/role can of course change depending on the studio.
Landscape can be both mesh or engine specific Tool or combination of both. No real right answers here unless you know what engine/workflows you'll Be using.
I found some broken links and updated them. Hope it helps you.