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3D Environment Modeling

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Feashrind polycounter lvl 5

I had a few questions about making a 3D environment. For instance, when creating a building is it mostly just going to be one mesh, or made up of multiple models to form the building? My second question is what separates a 3D environment designer and an artist? Lastly, is landscape mostly done in engine or is it modeled out as well in Maya/Blender.


These are just a few questions I had about creating a 3D environment that I felt needed answered


Replies

  • Eric Chadwick
    Have you seen the wiki yet?
  • Feashrind
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    Feashrind polycounter lvl 5
    Have you seen the wiki yet?

     
    I have not. 

    Edit: I just visited the wiki, some of the stuff had some broken links to it such as environment modeling basics.
  • Mirbobo
    Generally when working on large scale objects you want to go with modular meshes. This way you can create large amount of different buildings for example with at relatively small set of modules. It's also performance efficient as the whole building doesn't need to be rendered when there's just a part of it visible. 

    With environment designer do you mean a level designer? Level designer's role is to design the flow of the environment. Enemy placement, player guidance, scripting etc. These tasks/role can of course change depending on the studio.

    Landscape can be both mesh or engine specific Tool or combination of both. No real right answers here unless you know what engine/workflows you'll Be using.
  • Eric Chadwick
    Feashrind said:
    Edit: I just visited the wiki, some of the stuff had some broken links to it such as environment modeling basics.
    See a couple broken links, toss the whole thing out. Good plan. </joke>

    I found some broken links and updated them. Hope it helps you.
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