Programming an isometric ARPG with a friend. I've decided to attempt to model some assets myself so we can develop further.
Planning to just dump progress here as I go in hopes of getting some advice and crits from knowledgeable passer byes.
Right now I'm working on the base character mesh. The back is currently still WIP. I plan to model a sword and some basic armor / clothing set once the base mesh is complete.
Replies
Got fed up and finally just extruded the polys at the wrists and eyeballed it in perspective view and just kept pushing and pulling verts.
Anyone have any pointers on modeling the hands? I'll probably leave them for a bit and go to the feet.
Also if this is going to deform and be rigged at any point you will want a higher concentration of loops around deforming areas (elbows, shoulders, knees) that sort of thing. these areas will also need smoother loops as well.
Hope this helps a bit
Haven't had much time this past week, but I was able to finally sit down today and re-work the problem areas: shoulder, thighs, elbow and knee joints, crotch. I tried to clean up the feet and smooth the legs a bit.
Head is still WIP, and I keep putting off the hands because I dread working on them...