Hey guys, I just wanted to ask a quick question regarding Max 2012's new Peel tool. Namely, how viable a tool is it when unwrapping "hard" objects (eg. weapons, appliances etc.)? Edit: Another btb question: the mousewheel scrolling on 2012 appears to be somewhat temperamental, is there a fix for this?
Mega excited for my first go at one of these contest dealios! Story: * reclusive stonemason in love with woman in town * encounters witch/fairy while gathering materials in forest, wishes for woman to fall in love with him * witch/fairy tells him that such a wish would be very selfish * wishes for it anyway * returns to…
Here are some new screen shots with the textures I've made. I haven't done lighting in the level yet but the most important thing here that I would like people to look at are the textures so I will post the links to them twice. These textures are hand painted with baked lighting in max. Let me know what you think! Thank…
Hi all, I have a problem with my hard-surface cylinder. I've made a rectangle hole on the cylinder so I can put another shape inside. The problem is : the form above the rectangle is too sharp, not smooth enough. To support the rectangle shape, I just put some support edges around. Thanks for support!
Good morning everyone. I'm looking to get a modeller for hard surfaces who likes military vehicles and is aware of 3d printing and designing models. Please let me see examples of your work. This is paid work.
Hi,i'm looking for hard surface artist for mech suit with guns and a dog. i have low budget so beginner to intermediate artist can apply. if interested send me portfolio privately.we can discuss other details.
Hi, we are looking for C4D or StudioMax hard surface modelers to assist with sports motion graphic packaging. Could start last week of August and go through end of September/early October. Please email kendra.russell@warnermedia.com if interested and available.
I'm looking for a 3D modeler who can create spaceship modules/components for a game now in Steam Early Access. The models use a custom shader in Unity, so some experience with Unity is required, at least enough to import your models, apply a custom material and verify they meet the requirements. This is a paid contract…