Hi all , once in a while I was posting some images in the low poly thread. At this point I want to show you what I have been working on for the last two weeks. Most of the models are still wip , once In a while I edit them. Here are some of the models and textures I made for the game. Any comements and critics will be nice…
Hello! I'm currently studying an MA in Visual Effects Production (Compositing) at Escape Studios, I'm looking to collaborate with a CG artist for a Module assignment.If you have a CG asset that I could work with to comp into a shot/if you have a vision for a shot you'd like me to comp your asset into I'd be happy to…
Spent a semester modelling a departure waiting room for a civilian space station. Art direction styled after 60s/70s Soviet brutalist architecture. Getting into the final detail pass, any feedback is welcome and appreciated. Artstation link: https://www.artstation.com/artwork/mRQrv
Hi guys! I've got an idea for a short movie in SFM, and I'm looking for 2 models TF2 style. If they already exist (and I'm sure they are) - please help me find links. If not then I'd really appreciate if you made them for me. I'm looking for a model of a toilet (like the one in this thread) and The Valve valve just like…
Hi guys. So I am using the export screen to PSD feature in mudbox to do some painting on a model. The problem i have is that the model is mirrored. When i paint across the seam down the middle in photoshop and import that into mudbox I get horrible artifacts for as far as iv painted over the seam... very annoying. Is there…
Does anyone know how to bend low poly normals to match another object? This would be used for something like a bunch of leaf planes then bending their normals to a rough shape of the cluster of leaves. Max has the edit normals modifier but that's crazy tedious to edit each normal's direction, I'm looking for some sort or…
Hi my name is Alex, I'm a 3rd year games design student at Staffordshire University currently undertaking my FYP. I am investigating the current industry techniques and software used to create 3D characters, then putting the "best" techniques into practice by creating a character. Part of my research requires that I…
Hi, This is my first character that I have created using Zbrush and Marvelous Designer. I'm still learning the ropes in terms of both the technical aspects and anatomy. I started working in Marvelous yesterday and was having trouble finding good documentation on the Zbrush/MD workflow. If you have any tips on the subject I…
Hello Polycount, I haven't posted anything in quite a while so I thought I'd share some work. I'd been using 3ds Max for the past ~7 years and suddenly needed to learn Maya ASAP, so I decided to model an 1873 Colt Single Action Army to get up to speed with it. I did a few different textures for it but I think this one came…