Does anyone know how to bend low poly normals to match another object? This would be used for something like a bunch of leaf planes then bending their normals to a rough shape of the cluster of leaves. Max has the edit normals modifier but that's crazy tedious to edit each normal's direction, I'm looking for some sort or plugin, or a feature of max I'm overlooking.
Replies
http://www.scriptspot.com/3ds-max/scripts/normal-thief
Eric Chadwick originally posted about it in the Tree making fast technique? thread.
I saw that as well MoP! I have access to Maya at work but my workflow had already gotten so complex without this step I'd feel guilty saying "now export to maya, do some shit to the normals and reimport into max"