Working on a very inspired Silent Hills PT style hallway rendered in UE4. I've only done outdoor environments prior to this, so lots of new things to learn. I'm about 5 hours in as it stands, mainly trying to get my light to propagate off the modular wall pieces correctly. Going to start adding props as soon as I figure…
I've just released my first HDRi pack on Gumroad. Please have a look if it interests you. https://gumroad.com/l/lDfBb# [ame] https://www.youtube.com/watch?v=4LNfRwQ5LBo[/ame] My free marmoset environments: www.joostvanhoutte.com/Marmoset-skies Diving helmet scene by EarthQuake:…
Hey there Polycount! As an environment artist who has recently broken his hand snowboarding (my keyboard hand) i was wondering if you guys would have thoughts on how to work best with just one hand, Ie UI tweaks or whatever for 3dsMax, photoshop and Zbrush. I have started using "Modlock" to help out with some modifier keys…
Hello Poly counters! I've not been here in such a long time. I've left the game industry due to family circumstances and I'm now teaching at a University in London. I've written a blog on the simple basis for modularity and wanted to get everyone's two-cents. Eventually I will also write a blog on advanced modularity (more…
Been working on this Alien environment for a couple of months. I decided I need to learn Zbrush and CE3 so I felt this type of project would be ideal to learn how to create some good organic and natural looking pieces as well as work on my texturing. I want to really crack on with this and get it done soon so thought…
I took some time over the holiday break to organize some old files and while doing so found some stuff I wanted to post. These are two pre-rendered environments I did several months back. This was a scene made for the box cover of the Nintendo DS release and PC rerelease of the game Build-A-Lot:…
Update 28-8-2016: ___________________________________________________________ Here are some screenshots of an environment I've been working on outside of work for a few weeks. I think I'm getting close to calling it finished, but there still are some things I want to improve. Feedback is more than welcome! I did notice…
Hi Guys, Posted this in the waywo forum, didn't catch anyones fancy, so I thought I'd post closer to home ;) I teach UDK at a vocational college in brisbane, australia and my big holy grail is to create a robust workflow for making very large environments in UDK. Here's what I got so far before I started adding trees:…
Hello hello Completed another art test for a company out in Vancouver, BC. for a company called NLGames. The test is literally "model this environment based off the concept provided" with not other limitations. I browsed the companies site and noticed their working with the HL2 engine so I tried to make it look some what…
Hello, I'm currently working on a small environment piece for a school project (next few weeks). Right now I am in the design and low poly block in phase. Currently I am looking for critique and suggestions relating to interior design, laconic item placement, and cubular with chamfer/beveled forms. My design influences…