Im wondering, when he said the map for a level was 128k x 128k, does that mean just for the diffuse? Was there several more for the normal and spec and whatever?
based around a bunch of different machines I needed to make one for a slaughter warehouse. This is going to be duplicated a lot haha. 561 polygons 1024 x diffuse 512x spec 512xx normal Wireframe:
This thread will show my process from start to finish with this Saturday morning cartoon character known as the Tick. The requirements for this build is 1200 tris and a texture sheet no larger than 512 X 512 .... ALL feedback is welcome :)
Figured everything should be neatly settled in one post, so here it is. To start off, I have a stone wall texture I recently made as of today... It tiles best on the X axis.
best to make your own thread and show progress of your model as you are working on it, and at each stage of the process try to get tips before you start, and then get critiques after you finish. For tips before you start you should mention your goal for the stage, how you plan to accomplish it, and then ask for feedback…