Hey guys right now I'm throwing together a portfolio of my work for the art institute of Chicago! (applying) I'm submitting my work through their e portfolio service and just want some feed back before i go through with the submission. The preferred dimensions are 600x600 px so that's why the images are small. SAIC…
Hello guys, I'm trying to realistic lighting on unreal, but I'm not getting it. Below I am putting as screen shots of my scenario. In this scene, I am using Directional Light. I can not understand what is wrong, because as textures turn black, it seems that the Directional Light is not jumping correctly and propagating…
We're currently seeking a highly experienced technical animator or animation team with experiencebuilding custom rigs and animations and implementing them in Unity and UE4. In the first instance, we are looking for applicants that can take a ready-built humanoid/dog charactermodel and rig, animate and setup the character…
Hey Guys, So I’ve been working on a new hard surface DVD with Eat3d covering techniques in R2. The character was made in Zbrush, except for the cloth which was simulated in 3ds max. For the character I took an existing female character, modified the proportions and face, and then designed the armor on top of that. The DVD…
Hi all, I am interested in modelling a high poly car (about 60,000 polygons) I have never modelled a car before. So I am stuck on where to get references from. Exterior references is not a problem, but I am mainly after detailed interior plans of car engine, suspensions etc. even detailed plans of the underside. Basically…
Yep I know, Dragonball z = bad, but I've been meaning to do this for a long time, but given that I given that there's about 3 hours between classes here and I have nothing to do I thought I'd pump out something real quick to kill time. The product of about an hour and a half of work (the computers are so much faster than…
Hi everybody, sorry to bother but I'm quite stuck for the rendering of my very first animation within Maya 2017 . The rendering process just take too much time : In 8 hours, it only rendered 27 frames (on 600 ) witch mean that it will take a total of 8 days to render (which is waaaaaay too long ) . My camera sampling in on…
Hi, this is a sword that I am currently working on. I've got it UV'd and everything, but I can't seem to get down metal textures. I've always had some serious trouble with them, and usually ended up cheaping my way out and using procedurals via Blender (Blech.) I'm a bit tired of using procedurals, and I've recently…
Seeking a 3D Graphic Artist and or 3D Rendering Artist for a project that involves a 3D Model, Rendering and Animation of an expanding (telescoping) Recreational Vehicle mounted on top of a trailer with Solar Panels on the roof. The recreational vehicle will include windows, doors and a simple interior design with a…
So, I was listening to the Games Industry Mentor Podcast and they were making predictions for what would be important in the future in regards to environment art. I was wondering what Polycount thinks will be more emphasized in future game art in general as well as specific fields such as environments, characters,…