Hi, this is a sword that I am currently working on. I've got it UV'd and everything, but I can't seem to get down metal textures. I've always had some serious trouble with them, and usually ended up cheaping my way out and using procedurals via Blender (Blech.)
I'm a bit tired of using procedurals, and I've recently started photosourcing. I've tried a couple photosourced metal textures from around the net, and to no avail, can't seem to get the right feel for it.
Is there any tutorials, or tips, that any of you would like to share to help me improve my ability to start texturing metallic objects? It's a huge challenge for me, as I can't rightly grasp the concept of it.
Here's a picture of the sword. It's more-or-less practice, and I'm a blade enthusiast of sorts.
Though the blade's concept isn't 100% mine, I was inspired by BHVampire-BH on DevArt which, they apparently got it from iron-fox's sword designs. I simply took some artistic creativity to it.
Any feedback and help is appreciated.
(as a side-note, I believe the polycount is just under 600 on this. I haven't been modelling for no more than a few months total, it seems a bit much imo.)
Replies
you get some decent results that way
http://wiki.polycount.com/TexturingTutorials
I am just an average joe so I might be wrong with some things.
About your polycount. First of all you should count tri's instead of polys. Without a more technical explanation I'll just say that its better, and more of an industry standard to do so.
What the limit is depends on what you want to use it for. Is it a "Next Gen" game, mobile, will it be in the distance, close to the camera, etc.
I think the model itself could be interesting. The round piece with the spikes on it seems to be floating. Maybe beef up the spikes, they look rather frail. The handle needs detail. I think you can spare a few more tris to round out the blade nearer the tip.
I look forward to you texturing it. Good luck!