Hi Lythrae I'm also new to polycount, but I hope I might be able to be of some help :) The character looks like a solid start. I'm not sure what you're using for reference, but have you checked out the polycount wiki? They have some resources for anatomy, topology, etc. For your character in particular you might find this…
@Meintevd WOW I need to research more, i just assumed the hexagram was the correct one - PENTAGRAM thats the one i need... lol. Will resculpt with new alpha. *feels stupid* The potions were finished for now, with intent to go back to them after i get everything else lowpolyed - i agree the black holes are ugly, i'm going…
Maybe it's just me, but looking for amazing art I go to artstation. Looking for how people are developing, art dumps with insight into games, workflows/tutorials then I come to polycount. There are a lot of students and beginners around here, so I don't expect the quality level to amaze me each time. The reason why I don't…
First, google any reference images of the human body and compare it to your sculpt. I think it will be apparent that your proportions are a bit off. I'm not a character artist, but the first thing you will hear when doing characters is that you absolutely can not produce quality work without having a solid understanding of…
Without giving away entirely too much detail, the game is a turn-based rpg style, so not a lot of dramatic movement really, though there is potential for some here and there. Areas will be room by room (like Vagrant Story if you're familiar) as part of the effort to keep the polycount down. I don't believe that I can use…
Hey again kungleo You sound like your in the same kind of position as me,self taught artist,going for the games industry having completed a couple of short sharp trainning courses and basically need a confidence boost and more direct help as to how to go about doing things.....familiar? . Anyway best advise I can give is…
Thank you kindly John_Warner, that was seriously... in depth! How could I possibly take such well thought out, constructive criticism personally? I have no formal art schooling & am completely self taught, so I find polycount to be a great learning environment. By following all of your crits it will help me get to the next…
We’re looking for a remote Environment and Props Artist to create realistic-looking, environments for an application developed with Unreal Engine for the Oculus Quest. Responsibilities, Qualifications, Requirements * Deliver high-quality environment layouts and build props & other 3D assets meeting set deadlines *…
Hello Polycount! Me and my friend formed a small game company: ODDROK about a month ago, here is our first game: POWER HOVER. It's a action game about hover boarding robots! We are almost done with the game(submitting to app store as we speak, so to speak) so I think It's about time to share something on the Polycount as…
Hey Polycount!! Returning customer here. I haven't posted here in ages. I'm more of a programmer/designer today, but it's safe to say I learned almost all I know about 3d from this forum. You could always get some good honest and harsh critiques in here. I'm building a goblin just for practice since I wanted to learn more…