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[Paid] Experienced Environment and Props Artist (UE4)

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Pixaera node
We’re looking for a remote Environment and Props Artist to create realistic-looking, environments for an application developed with Unreal Engine for the Oculus Quest.

Responsibilities, Qualifications, Requirements
  • Deliver high-quality environment layouts and build props & other 3D assets meeting set deadlines
  • Environments broken into two types: high-poly building then rendered out to 3D sphere and low-poly modeling for closer objects
  • Able to work within defined poly and draw call budgets
  • Understanding of the limitations of mobile platforms and VR
  • Experience with Unreal Engine 4 and its Level and Material editors
  • Work autonomously with provided references
  • Communicate effectively in English, both verbally and in writing
  • A high degree of self-motivation and discipline
  • Available for communication via chat and video calls
  • Self-organize, estimate and update tasks in our planning solution
  • 30+ hours availability per week
  • Experience working on mobile games
  • Experience with Perforce
If this sounds interesting to you, kindly drop us a line at people@pixaera.com. Please make sure to include a link to your portfolio, info about your availability and hourly rates in USD.
  • Please write "Polycount - Environment Artist" in the email subject line.
  • Do not send any private messages on Polycount.
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