Deliver high-quality environment layouts and build props & other 3D assets meeting set deadlines
Environments broken into two types: high-poly building then rendered out to 3D sphere and low-poly modeling for closer objects
Able to work within defined poly and draw call budgets
Understanding of the limitations of mobile platforms and VR
Experience with Unreal Engine 4 and its Level and Material editors
Work autonomously with provided references
Communicate effectively in English, both verbally and in writing
A high degree of self-motivation and discipline
Available for communication via chat and video calls
Self-organize, estimate and update tasks in our planning solution
30+ hours availability per week