Hello, all of a sudden I can't use Quixel Suite anymore. I tried to deactivate my license to reactivate it but this only worked for NDO but not for DDO because I activated DDO with the offline method. The instruction to deactivate it "Under File > Licensing, click "Deactivate License" doesn't work. I can't click on…
I am trying to get random directional gradients on my tiles so that every tile has a randomly picked gradient towards a certain axis. Using "pattern symmetry random" I can get 1 axis (front and back) but how do I get the other (sideways) gradient ? I thought I could use "pattern rotation random" for this as I saw someone…
Hello. I just have a quick question. I've been watching this video and about 2:15 in he applies an already existing diffuse map to his object to paint over. I'm trying to do the same this (with an Albedo map). My substance painter does not have "diffuse." I dragged it to color and the only thing that happened is the…
So i can get a plane to "Face to Camera" but i want to combine my object into one static mesh (its playing a billboard/grid animated texture), this then causes the entire cluster of planes to rotate together and goes all fucky. I know it must be possible as i've seen tree's with Camera-facing leaf cards that all seem to…
This video was posted in Slack group. https://vimeo.com/172293963 What I was really impressed was at the 0:40 mark when the guy dropped a piece of ground on the ground and they just blend together so well. No visible seam. I'm wondering what's the trick here, how can that be possible. Also towards the end of the video…
So in Maya it has this feature of all slider bars that lets you over drive them, for example the range might be 0-1, but I can type 2 in and then the slider bar becomes 0-2 and becomes more sensitive. My question is how to I reset the slider bar so it's back to 0-1. In my case I've set the number way too high so it's…
I'm using Mixer to create a stone tile surface, similar to above. I'm new to mixer, and must be overlooking the non-uniform tile widths and height values. How do I achieve a similar base height map using the stack component?