So i can get a plane to "Face to Camera" but i want to combine my object into one static mesh (its playing a billboard/grid animated texture), this then causes the entire cluster of planes to rotate together and goes all fucky.
I know it must be possible as i've seen tree's with Camera-facing leaf cards that all seem to rotate from their own pivot point. Is this possible, and if so, how?
Any info would be great, thanks
Replies