This tutorial has been written originally in French, here is the Google Translate version (french version: https://zestedesavoir.com/forums/sujet/6759/guide-la-creation-de-textures-pour-les-jeux-video/ ) We will see in this guide how to create a stylized texture of professional quality for a video game. We will need to…
Like this kind of procedural dents is there a way in Designer or Painter to make them continue on opposite side of uv split? I know I can paint it manually in screen projection but is there a way to do it automatically? I usually use another UV unwrap without splits and re-bake later . Is it only way?
I am using Marmoset Toolbag 3.08 and as can be seen in this image some screws look as intended (top left) and some are wrong (bottom right) The normals are all good, and all screws are a decal that uses single screw normal map so they should appear the same, but only some do are. Any help would be appreciated
Blendshape Bake Script! Note: SAVE MAYA BEFORE USING! (Always a good sign...right?) Hey Polycounters, I made a mel script that converts almost any type of polygonal mesh animation to a blendshape. This allows you to export things like MASH, deformer animation, and NCloth out from Maya into engines like Unity. Wow! Made…
This question is about 3 weeks in the making because i wanted to try and make the best decision based on my irregular particularities and preferences. I'd really like to do environment art and also design the levels, or at least have control over the over-all asthetic feel of it, especially the shapes and sizes of things,…
Hello and good day to you reader. Unfortunately our world and our happiness is conditioned to money, that's just how the world is since the first industrial revolution. I am here, coming to you as honest and humble as I can be when I say I want to make an art group, a society and maybe even a movement to make money off our…
Hi all! :D I am very inexperienced when it comes to 3D graphics. I have a problem with burnout Normal maps from high poly model. On the basis created a low poly high poly (turbosmooth including smooth general group). I put the two models at each other, I created a cage. Unfortunately, the effect is not satisfactory. Here I…
I have two texture tool ideas you might be interested in to offer up... I had already toyed around with these ideas a little (my computer sucks at home so i dabble with pixel art and retarded shit like this sometimes) 1. "Mat Lab" - a base material & swatch library creator The basic idea, shown above, is the tool would…
Hi all! :D I am very inexperienced when it comes to 3D graphics. I have a problem with burnout Normal maps from high poly model. On the basis created a low poly high poly (turbosmooth including smooth general group). I put the two models at each other, I created a cage. Unfortunately, the effect is not satisfactory. Here I…
Does it have to be node based? I have been using After Effects a lot recently and that is essentially non-linear, parametric photoshop for video. I see people use the scripting and expression systems to make tools for still image manipulations occasionally. One such example I was interested in recently was creating a depth…