Think simple. Identify the major shapes that make up your concept. Don't obscure things that you don't think you can paint. I did a quick and dirty paintover to illustrate how simplifying a few shapes can help the concept read better. (some of your shapes were a little hard to decipher, so bear with me if there's some…
Hi I've been working on a new model, which I would like to get some feedback on. The character is supposed to be alien bounty hunter with a very menacing appearance (i.e. rictus grin, lost an arm and replaced it with bionics). I'm basically looking to see if anyone can spot deficiencies/things in the model: Here is the…
Heya Polycounters, I'm working on a fresh little top-down game and could use some critique on the proportions of the main character before I move on: The comic style is intentional (I like long arms and big feet). In the end he will be rendered at 32x32 px in-game so he needs to be exaggerated. But I might also want to use…
Hello folks, We're looking for a character modeler who can mock up a draft/concept character mesh to use and develop further. The game is a industrial themed game in which the player navigates a procedurally generated level (Think temple run for reference). Requirements - Mesh - Simplistic mesh/Silhouette (medium to…
From our paradise island called Madagascar ,we started with some questions: how to produce convincing animated movie without spending thousands of dollars that we will never have ? How to establish a cinema animation pipeline adapted with african means ( no much money, electricity cut every 2hours, etc etc) After 2 years…
I have a character model that I modeled and later rigged for a class earlier this year, and now I'm in an animation class and would like to use this character in an animation. Problem is, my weight painting sucks. Is it possible for someone to take a look at it and fix it for me? I can send you the model via a PM. Here's…
Hey - I am looking for any advice / recommendations on what software might be easiest to transfer morph targets to clothes. We have a character mesh with hundreds of morphs (overall body, muscles, facial features, etc..) and we want to have a variety of clothes (thousands of them) but they need to be able to conform to the…
heres my original character from a comic im working on, i decided to sculpt him out sence hes a sci-fi style character, the sculptures sill sitting there and its not done so i took a shot at zBrush and it was wayy easier than in real life sculpting :) but its killing me, lotsa work >_< ; but its a WIP the last one on the…
Working on a new character design for my portfolio, she's a motorcycle racer on an over-sized bike that runs on clean energy, setting is the future. I will be modeling both the character and the bike. The bike is longer than a typical motorcycle with a front heavy chassis to counterbalance the extreme speeds. Tires are…
We’re on the hunt for a talented 3D Artist/Character Designer to work with us, creating new beloved characters across all our games and platforms. You’ll work with our 2D illustrator to help interpret sketches and ideas into low poly, highly emotive characters. You’ll report to the 3D Lead and Studio Art Lead. You’ll have…