Hello, I would like to invite you to evaluate creativity. Your feedback will greatly help me in my development, especially after a long absence from the field of 3d artist. https://www.artstation.com/artwork/OvLxly
why AO does not work in marmoset with having value of 1 metallic in material from substance painter? Having anything below that value AO still works in marmoset ? Is there reason for this or is this a bug ? My friends made tests also and they had same thing happening.
Here's the error ... http://img440.imageshack.us/img440/5526/errorgv5.jpg This error happens also occurs in Xnormal. It first appeared after I changed the wood texture to a different one since I didn't like the original and I renormalised in CrazyBump. I changed the spec aswell. I cannot find any reason why this is…
As other said Unity requires you to use a quagillion of midleware to do everything that Unreal does and it breaks frequently because, well, it's midleware. No built-in material editor for instance. Sure there's a very robust plugin for that but why is it not in from the get-go...? No built-in vertex painter either last…
Hello all, I my editor viewport I have refstand but even if I move it away.. its still visible in the game viewport why is this? Like the camera in the game viewport doesn't update. Whats a good way of hidding objects which you don't want to render out in a jpg sequence. I don't want to delete them, but I don't want to…
Hey guys, I could really use some help with this as it's brought my workflow to a crawl. Basically, while I'm working away in Mud, my perspective viewport camera does this: It's like an inverted fish-eye lens, everything at the edges of the camera appears huge. I've had this happen to me on different machines and I've yet…
So this is a quirk of some 3d apps that I never got around to resolving, or rather, I'm doing wrong and I never learned the right way of doing this. Sometimes when a shape has some odd angles, any Max function that requires the pushing or pulling of vertices along normals gets bad, because I'm assuming the app is trying to…
Every time I am modeling a curved surface in 3Ds Max and I need to put some sharp corners on it I wonder why I have to worry about the smoothness of the curved surface after applying support loops!? Just out of curiosity and of course the need to know if there are other software that have solved this topology problem I…
So why did you reply? What things did you change exactly? The images on your homepage still do not utilize the watermark, which defeats the purpose of the site.
Hello there! So I have both HP and LP models as you can see in below: High Poly: Low Poly: But when I hit "bake" and then when I hit Preview button to see the final result, I do not get most of the details in my preview: As you can see, There is no Stripes, Helix, And those Edges at the final result! What is the problem?!…