So this is a quirk of some 3d apps that I never got around to resolving, or rather, I'm doing wrong and I never learned the right way of doing this.
Sometimes when a shape has some odd angles, any Max function that requires the pushing or pulling of vertices along normals gets bad, because I'm assuming the app is trying to average the normal directions along corners but can't do it correctly for unknown reasons. Or maybe it is, but to my simple human eyeball it looks ugly (and for normal maps too). Sometimes, this is resolved by resetting Xform values. Sometimes, this issue doesn't occur at all.
Why does this happen exactly? How can I fix these kinds of issues, without having to manually adjust vertices after the pushing?
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