Hello. I tryed to sculpt realistic human skull. It is first time I'm doing it, so feedback and critic are crucial. Finals renders: Here is turnaround: My sculpt is based on this reference, exept teeth: Is it good? Is it anotomically correct? Do I need to resculpt anything?
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Better make this a sculpt sketchbook thread now. Base anatomy sculpting. *Current progress* Took a break from male body sculpt as was getting too zoned out working on the same thing too much. Gonna get back to finish it soon I hope.
im new to ZBrush and i am trying to sculpt two merged meshes, however when i attempt a smooth/Sculpt the edges do not blend together. how can i fix this? thanks in advance! sorry if i posted this in the wrong place im new to polycount.
This was a casual sculpt that turned into a full blown project. For that reason I didn't think to post WIPs of the sculpt. So this is pretty much the final sculpt. Finished the low res last night. I plan on rigging and animating it not sure how I'll animate the flames yet
Started now to move onto trying to sculpt for Tillable Textures, using displaced height maps to make the textures tillable, unfortunately when Sculpting Using a Texture Map, I keep getting strange results, like the details have been lost. I think this is to do with the Hight map rather then the Sculpting operation but i'm…
If the topology is identical, then importing it over the sculpt will automatically update the UVs. If not then you wont be able to copy the UVs to the sculpt, although you could subdivide the new mesh and project the sculpt's details onto it. It might be important to ask if you really need UVs on your sculpt though. If…
Hi, there. My name is Olga. I'm a 3D character artist. What I do: - highpoly and midpoly sculpting/modeling - character sculpting for 3D printing - character concept development (in 3D) - retopology and texturing (less experience as currently I mostly work on highpoly sculpting). Software: Zbrush, Maya, Substance Painter,…
I'm trying to sculpt a character head to look realistic. what I have here is the base head imported from 3d max and I'm not sure on how to go about sculpting details. I tried importing my reference to the spotlight and lowering the photo transparency to sketch out certain wrinkles and lip definition but havn't had much…