Hello, I'm seeking advice on my portfolio. As a 3D Prop/Environment artist, I'm passionate about entering the industry, but I feel my work may be a bit lackluster. Are there any specific areas for improvement or recommendations to ensure my portfolio meets the top-quality standards that companies are seeking? Here's my…
My name is Filip Vogleš and I'm a 3D Prop Artist with knowledge of ArchViz and Product Visualization domains of 3D Art work. Art Station Portfolio: https://fvportfolio.artstation.com/ Contact details: E-mail: filip.vogles@hotmail.com Skype: ficho150 Looking for paid work in: - Full-Time work - Part-Time work - Remote work…
Hi Guys! Last week I've been creating general medieval props ranging from low-mid poly. I've tried to model and texture a prop per night which was my goal. I have completed my little objective and would like to share it with you all as my first ever project. Please don't hold back on criticism please, I have just started…
Hello fellow polycounters, I've been a long time follower of these forums and often admire the great work on here, I even used to have an account many moons ago. Alas I've not posted for years now and have finally decided that it's time to bite the bullet and become an active member once more, hooray! I currently work as a…
Hey polycount , I decided to join the community prop challenge hosted by Dinusty. The task was to recreate a prop console which was made for the last fallout game. Concept was provided by Ilya Nazarov. I tried to stick to the concept as close as possible. This is my last progress so far. The Model was created in Modo. For…
I've built a new scripted plugin for 3ds Max to create prop_details for the Source Game Engine: Detailer. It allows you to create detail prop primitives that you can tie to detailtypes and groups that will export as a VBSP file. Also, the latest version of Wall Worm's VMF exporter will export these props directly as…
A friend of mine said that it was about time that I stopped doing what I was doing, because it was not challenging enough for me now and plainly because it was not going to be good enough to impress anyone to hire me, and that instead I should grab the most harcore prop concepts I could find and give, and do my best to…
Hey guys! I wanted to share the work I did for Legion. I'm on the Prop Art team, and I mainly worked on Night Elves and Dalaran for this expansion. These are some of my favorite culture kits so I was super excited to get to work on them. Dalaran was an especially fun challenge. I completely redid many of the props that…
I am looking for a 3D artist to create the art needed for a game that I am developing in UE4. Your tasks would include making a lot of (hard surface) props and creating an interior environment. Your goal would be to make the props and the scene look as photo realistic as possible. Please PM me your portfolio and details…
Hello everyone. I hope you are all doing well. In this post, I wanna ask about the process of turning a kitbashed-concept art into a game-ready prop. The mechanical guts of the drone (see in 2 pictures above) are kinda dense and detail for a game prop. I intend to UV unwrap this drone for texturing in Substance Painter but…