I've built a new
scripted plugin for 3ds Max to create prop_details for the Source Game Engine: Detailer.
It allows you to create detail prop primitives that you can tie to detailtypes and groups that will export as a VBSP file. Also, the latest version of Wall Worm's VMF exporter will export these props directly as prop_detail_sprite --meaning you can control exactly how the details appear in the scene.
The link above has the current documentation on using the tools. I haven't finished the docs nor made videos for it directly yet.
Below is a helper video to demonstrate making sprite cards in 3ds Max, which are necessary to successfully use the Detailer plugin. More videos on using the detail plugin itself will come soon.
[ame="
http://www.youtube.com/watch?v=u3SJ2CkbcPk"]Sprite Card Tutorial - YouTube[/ame]
Replies
[ame="http://www.youtube.com/watch?v=uy1JmSY_hHo"]Detailer Plugin Overview - YouTube[/ame]