First of all, Greetings salutations and welcome to the Polycount; Here you will find tips tricks and crits to fine tune your 2d / 3d art skills. As for the critiques; You got the grounds for it. You are able to provide the rendered model, your texturing and modeling is good, but its all on the basic level, it is not…
I would remove all character art including the 2d drawing and rhino. They are not strong and your portfolio is only as strong as your weakest piece. Focus on your environment work. I wouldn't start making generic props as mentioned before. Those are boring and don' stand out. It's just as important to have hero pieces for…
juding by artwork alone i am a big fan of hawken and tinmans design skills. they seem to own us all on 2d stuff, particularly design oriented stuff. i have to aggree with daz, not only is every member of polycount an expert on game design, movie directing, and rocket science they all claim to have written the book on web…
Welcome to Polycount! It does sound like you may have a motivation problem. See Motivation is Bull. If you want actionable feedback to help you see your work in a new light and improve, first make a Topic of your own in the section "2D Art Showcase & Critiques". Post your artwork there for critique... just the…
We really happy to be announcing today the winners to Polycount's first ever all-2D contest: Unreal Tournament Master Challenge: Concept Art. As a reminder, the winners of this contest have won the following prizes: Epic Games prizes All entries that Epic chooses as a winner will receive a round of feedback from Chris…
We really happy to be announcing today the winners to Polycount's first ever all-2D contest: Unreal Tournament Master Challenge: Concept Art. As a reminder, the winners of this contest have won the following prizes: Epic Games prizes All entries that Epic chooses as a winner will receive a round of feedback from Chris…
This Thread has been created for the University of Advancing Technology Art Jam. The Art Jam consists of three days of creating 2D and 3D game-quality art given a random theme. Artists will convene multiple times a day to post their progress and receive critiques, using these Polycount Forum Threads as a submission tool.…
Post whatever manner of art you want, just try to do it in the appropriate section. Polycount's origins are in game related art and a large portion of the art posted has that focus in mind, but I think I can safely say nobody is going to get after you for posting other work. The 2D section for example is full of art that…
Hello Polycount, I am an ambitious 14 year old, and I was wondering where all of you guys started with your 3D/2D art skills. I am a terrible artist, and I am looking for a place to start, that is where I would like you guys to tell me how you got good at what you do. So me being 14, are there any high school classes you…
Hey guys! First time posting here on the forum. I`m looking foward to keep my work here updated frequently. I do both 2D and 3D and recently I`m focusing more on 3D Character modeling. I`m not sure if I want to work with games, VFX or colectables. I was missing a place where I can track my evolution on my models and I…