Hello Polycount! I have mostly been a 2d artist but about 3 months ago I started sculpting in Zbrush and I'm hooked! I'd like to improve my skills and would love to get feedback as I progress. Here's something I've been working on recently: a Gold Sphinx.
I still have more work to do on the hands and the head in her hand but I decided to play around with the lighting after I made the fire to see if I could make it more convincing.
finished my demon sculpt and submitted it to the oculus Medium monster sculpting contest Monsters aren't usually my thing so this was a new experience for me.
Haven't updated in a while but I'm working on a character for Art War 3 and would love some constructive criticism. How can I make this character better? She's going to be a villian who can open wormholes to other dimensions and send her enemies through to other worlds. She has 12 eyes that can see into other worlds. The rings above her head act as transmitters from the other dimensions and they will probably glow. I'm thinking of maybe giving her a staff or some other type of weapon as well as some tattoos.
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started sculpting a monster in VR today
using the ecorche reference mesh in Medium to keep an eye on my anatomy
I still have more work to do on the hands and the head in her hand but I decided to play around with the lighting after I made the fire to see if I could make it more convincing.
finished my demon sculpt and submitted it to the oculus Medium monster sculpting contest
Monsters aren't usually my thing so this was a new experience for me.
work in progress-still needs work on the anatomy, especially hands