Hi Guys, I'm new to all this, but I heard this was a pretty good forum for C&C. I've been working on this bust for awhile. Gonna add a body and some props with it. C&C appreciated. -Arvin
Been doing some cartoon character busts heavily influenced by Leslie Van Den Broecks Disney sculpts. Goal was to practice a bunch of things with these; translating 2d to 3d, capturing stylized likeness, sculpting exaggerated features, quicker sculpting, etc. Been having a lot of fun with these so I'll probably keep doing…
I'm enrolled in an advanced character class at Gnomon School of VFS where we have to model texture and render a creature every 2 weeks for 10 weeks. The first assignment was a "warm up" where we were instructed to create a bust. We are not allowed to use our own concept work (to simulate a working environment) so I chose…
I hope there's some sort of interesting visual graphics feature by the time it releases, although it's probably just going to be DirectX DXR2 support/integration. Personally I don't mind if the number goes up with every console generation, but it's looking very incremental.
Here is a stylized bust I created for a VR project currently in development. I sued 3D Coat, Maya, Zbrush and Photoshop. He will later be a statue but for stylized reference, I decided to explore his color and look.
Allo. I recently started a Schwarzenegger T2 bust for the recent CG hub jam. However I think i've got to that point where I've got certain features working but still havn't nailed the likeness perfectly. After pushing and pulling features around I think its time for more sets of eyes to have a look at this. Heres my latest…
Hello everyone. First time posting here, in need of your help. Doing some anatomy study/sculpting. Here's a rough male bust I sculpted last night. I would be glad to hear from you how it's going so far and what I can improve before refining it. Comment are welcome. Don't be shy and give me you advice and critics to improve…
Did this piece some time ago, based on a real bust as a way of practice. Did both a "render" version and a normal-mapped realtime version. It won't be changed, but I do appreciate any feedback about it :) Cheers
I had started building a series of low-poly / flat-shaded game-ready assets and after years of them just sitting there in the asset stores, decided to make my own game out of them. This is a scene from Crown of Kings using Almighty Assets low-poly 3d models and props.…
Hi everyone! SO heres my WIP on the bust. Im doing this for a new job i got. This is gonne be 3D Printed then Painted to be selled as collectable. So this needs to be perfect :D thats why i came here for Comments and crits :D Thank you !! Uploaded with ImageShack.us